#pragma once

namespace LSH
{
    class Graphics::VertexBuffer;
    class Graphics::IndexBuffer;

    class mdxModel
    {
    public:
        mdxModel(void);
        ~mdxModel(void);
    public:
        bool load(String& name);
        void render();
    protected:
        int _vertexCount;
        int _faceCount;
        
        String _modelPath;

        Graphics::VertexBuffer*   _vb;
        Graphics::IndexBuffer*    _ib;

        Graphics::Texture*        _tex;
    };

} // end LSH



